Dork Heresy

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Op.1 Debrief.
Brother, where art thou?

The party started out on the battlecruiser ‘Herald of Repentence’, after their inquisitor was called to the planet Asturias IV after a priest, Brother Cornelius, sent out an encoded message.
Their first priority was to find the priest, as well as to find and clues as to what he was calling in an inquisitor for.
The party left Inquisitor Vuldrat with the Governor Antonias, as well as another priest, Petrus, as Cornelius had been missing for several days.
The party went to investigate the bar, and headed to the middle habs, until suddenly they were accosted by four men in trenchcoats, shooting at them from behind.
After dispatching these men, who were identified via IDs (That may well be fake), the party investigated one of the leads from said IDs, heading up to the Noble habs.
Promptly Lazarus decided to probe the minds of the guards of the district, causing a flicker int he warp that sent almost everyone in the area into a frenzy.
The party was arested, mostly because of that act and because Marcus decided to kill a guy with his flamethrower.

After they were released thanks to the Inquisitor’s intervention, they went back to the slums to search for clues, taking up a job for a local gang and then promptly siding with another. Still, they gained some allies at least!
Finally, though, in the abandoned shanty town of ‘No Man’s Land’, basically a giant, empty warehouse full of rusted metal shacks, they found Brother Cornelius.. as well as six other men. The party’s psyker could sense straight away that they had the stench of the Warp upon them.
Not knowing exactly what they were, though, they killed them, and under the Inquisitor’s orders, brought the body’s back to the ship for study.

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